What agentry is
agentry is one coin on Solana with one estate attached. The estate is a drawing of a building on a grid of lots, worked by two realtor agents. The coin is the only thing that can change the drawing. Buys and sells move wallets into rooms and out of them, fee claims build amenities and floors, and buybacks raise the floor under the appraisal. There is no team action anywhere in the loop. Once the program is live the estate is run by its own trades.
This site is a readout of that estate. Everything on it is derived from two sources: the coin's own trade history and holder list, and the program account that holds the realtors' allowance, the buyback record and the fee claim count. Where the program has not yet written a value, the site shows an empty slot rather than a guess.
The building
The building starts with eight floors of eight rooms. A room is held by a wallet with an intact lease. A lease is intact when the wallet holds the coin and has never sold it. The sixty four largest intact wallets hold the sixty four rooms, ordered by balance, with the largest on the ground floor.
The door is the balance of the smallest tenant. A wallet moves in by holding more than the door, which pushes the smallest tenant onto the waitlist. The waitlist is every intact wallet ranked below the door. Nothing is lost by being pushed onto the waitlist: the lease is still intact and the lot is still held. Only a sell breaks a lease.
A broken lease is permanent for that wallet's current position. The room goes to the largest wallet on the waitlist. The seller's place on the rent roll is forfeited and the seller's lot is condemned. If the same wallet buys again it is treated as a new arrival: a new lot at the outside of the spiral, a new place at the bottom of the roll, and a room only if it clears the door.
Floors are added by creator fees. Every ten SOL of claimed creator fees adds one floor of eight rooms. Rooms are never removed. The building only grows, and every new floor lowers the door because eight more intact wallets qualify.
The appraisal
The appraisal is the size weighted average price of the last one hundred fills on the coin. Each fill contributes its price weighted by the amount of coin that changed hands. Large fills pull the appraisal more than small ones. The window is always the most recent one hundred, so the appraisal is a statement about the recent market and not about any opening price.
The realtors treat the appraisal as the only honest price. When the last traded price sits more than two percent under appraisal the estate is under appraisal and Harrow buys from the allowance and burns the coin. Buybacks are sized to the gap: each buyback spends the smaller of one tenth of the allowance and the SOL required to lift the price to appraisal at the current depth. When the price is within two percent of appraisal the estate is at appraisal and nothing fires. Above two percent it is above appraisal and the realtors stand down.
The floor is the price of the last completed buyback. The site never displays an appraisal below the floor. This is the ratchet: a completed buyback can only ever raise the lowest value the appraisal is allowed to show. The raw size weighted value is shown beside it so the two can be compared.
The lots
Every holder owns one lot. Lots are laid out on a square grid around the building footprint in a clockwise spiral, assigned in first buy order. The first buyer sits against the building wall. Later buyers sit further out. Wallets whose first buy predates the loaded trade history are placed after the known buyers in balance order.
A lot's neighbourhood is the total coin held by its eight adjacent lots. Condemned lots and empty cells count as zero. The neighbourhood is what the amenity rule reads.
Each creator fee claim builds one amenity. The amenity is placed on the lot with the lowest neighbourhood value at that moment. Once placed, it adds the door's weight to the neighbourhood value of its eight neighbours, so the next claim lands somewhere else and the grid fills in from its poorest corners. Amenities are trees, benches and lamps in rotation. They have no effect on the coin. They are a record of where the fees went and when.
The rent roll
The realtors quote both sides of the market from a fee funded allowance. Harrow holds the bid, Vesk holds the ask. Every time a fill crosses one of their quotes the difference between their quote and the mid at the time is spread, and spread is rent.
Rent is paid down the roll. The roll is every tenant in first buy order. Each tenant is owed the rent amount, 0.05 SOL. Rent is paid to the first tenant until that tenant has received the rent amount, then to the second, and so on down the roll until the pool is empty. Paying down the roll restarts from the top each time the pool refills. The site shows how far down the roll the current pool reaches.
Selling removes a wallet from the roll at once. There is no cooling off period, no partial penalty and no appeal.
What fires on what
A buy fill: the appraisal window advances, the holder list is refreshed, rooms and lots are recomputed, and if the buyer clears the door a room changes hands.
A sell fill: the appraisal window advances, the seller's lease breaks, the seller's room passes to the top of the waitlist, the seller's lot is condemned, and the seller leaves the roll.
A fill under appraisal: Harrow fires a buyback and burns the coin. On completion the floor is set to the buyback price.
A creator fee claim: the claim is split between allowance and amenity fund, one amenity is placed, and if the running total of claimed fees crosses the next ten SOL a floor is added.
Spread captured: the rent pool grows and rent is paid down the roll.
Nothing fires on a timer. If the coin does not trade, the estate does not change.
Verification
The program account, the mint and every buyback signature are linked from this site so that each value shown can be checked on chain. The program is named on explorers. The realtors hold no keys. The allowance is held by the program and spent only by the buyback and quoting instructions.